![[Elandis.webp]] Welcome to the living encyclopaedia of **Elandis** — a homebrew world of four continents remade by catastrophe, and the home of an ongoing Dungeons & Dragons campaign. This wiki is the player-facing record of that world: its peoples and places, its histories and gods, and the story of the adventurers writing the next chapter of it. Everything here is the world as the players have come to know it. Secrets the table hasn't uncovered yet live elsewhere, behind the curtain. > [!tip] New here? Start with the world itself > [[Elandis]] — the world overview — is the best place to begin: its four continents, the [[The Shattering|Shattering]] that broke the old age, and the shape of the world as it stands today. ## The Codex The Codex is the in-world encyclopaedia — one page for every person, place, thing, power and event worth remembering. Browse the [[Codex|complete Codex index]] for every published entry, or dip into one of its five categories: - [[Codex#Characters|Characters]] — the people of Elandis: heroes and villains, rulers and rogues, allies met along the road. - [[Codex#Locations|Locations]] — worlds, continents, planes, regions, cities and points of interest. - [[Codex#Factions|Factions]] — the empires, rebellions, orders and guilds whose ambitions shape the world. - [[Codex#Items|Items]] — notable artifacts, relics and magic items. - [[Codex#Lore|Lore]] — the deeper world: deities, cultures and customs, the workings of the Calendar and the great historical events. **Note:** you will likely find "dead" links within this site - these are caused by references to pages that haven't been made publicly available yet. This wiki is just a subset of the total notes, so as not to spoil anything. ## Campaigns Play records — session-by-session synopses of the games actually run at the table. ### [[The Bloody Nails]] The active campaign. Seven strangers, shackled aboard an Imperial slave ship, escape a shipwreck off the coast of [[Valtorra]] and become the name the [[Valtorran Empire|Empire]] learns to fear. What begins as survival becomes a rebellion — and the rebellion uncovers something far older and far darker beneath the throne. - Read the [[The Bloody Nails|campaign overview]] for the full story so far, the party, and its allies and adversaries. - Or jump straight to the synopses, beginning with [[Session 01 - The Rusty Nail|Session 01 — The Rusty Nail]]. ## Contributing This wiki is open to its players. If you spot an error, want to flesh out a page you have knowledge of, or just want to fix a typo, contributions are welcome. The public wiki lives on GitHub at: > [!example]+ [github.com/AlexSandilands/elandis-wiki](https://github.com/AlexSandilands/elandis-wiki) The broad strokes: 1. Create a GitHub account. 2. Request contributor access to the repository. 3. Clone the repository and edit the Markdown locally. Any text editor will do, but [Obsidian](https://obsidian.md) is recommended — it renders the links, embeds and callouts exactly as the published wiki does, since that is how the whole vault is built. 4. Open a pull request describing what you changed. 5. Once approved, your changes are merged and republished here. > [!note] Full instructions in the repository > The steps above are just the shape of it. Follow the detailed, step-by-step guide in the repository's [README.md](https://github.com/AlexSandilands/elandis-wiki#readme) for the full walkthrough. A few things worth knowing before you contribute. If a page needs an image, don't generate one yourself — ask Riv. Every image on the wiki goes through a specific pipeline so that the whole site keeps a consistent art style. Players are also encouraged to maintain their own character pages, which have been left intentionally sparse for you to fill in. Finally, Riv reserves the right to accept, edit or decline any contribution without explanation, and will sometimes rework the formatting and prose of accepted changes to keep them consistent with the rest of the vault. Don't take it personally — it's about keeping one coherent voice across the whole world. ## A Note on AI The images and much of the formatting/prose on these notes are created with AI, along with translating session transcripts into synopses. There is too much content to do alone without support, and I wouldn't be happy with the results otherwise. **However:** none of the creative decisions are generated with AI. The world building and story telling are created intentionally. AI is just used to format. For example, when creating a new location I might write some notes like: ``` - Abandoned mine found centrally in the Borealia Forest, called Blackshaft Mine - Some run down buildings outside, clearly abandoned for decades or longer - Primary value is obsidian - Has been overrun with Undead, some attempts to reclaim it have failed in the past - Currently a group of mercenaries have been stuck inside for days, folks from a tavern at a nearby town have been looking for someone to check on them - Inside there is a Riftshard that has attracted the undead ``` Then I would run my AI pipeline over the notes, which can gather all relevant context and information across the rest of the codex to ground it within the world and provide more detailed descriptions and information, and finally convert and output it into a proper codex entry that can be used in a later session.