> [!infobox|wikipedia] > # The Pantheon > [![[The_Pantheon_small.webp|cover hsmall]]](The_Pantheon.webp) > ###### Lore Information > Attribute | Details | > ---|---| > Type | Lore | > Category | Cosmology | > Era | Of the present age | > Domain | The dominant faith | > Revered by | Most of the known world | > ###### Status > Attribute | Details | > ---|---| > Status | Active | The **Seven Divines** are the gods of [[Elandis]] — seven divine powers worshipped across nearly the whole of the known world, each the patron of one of the seven spheres of creation: sun, moon, earth, fire, air, water, and the arcane. To the faithful they are the eternal powers that hold the world together and watch over its people — near and benevolent gods who answer prayer, and to whom the whole of ordinary life is given over. ## Overview The worship of the Seven Divines is the single dominant religion of the age. From the great septs of the cities to the roadside shrines of the smallest village, it is the Seven the world prays to, swears by, and buries its dead in the name of. Each Divine governs a sphere of the world and a domain of mortal life, and the faithful turn to whichever best fits their need — the dawn for hope and healing, the moon for safe passage, the earth for endurance, and so on through the seven. To the ordinary worshipper the Seven simply *are* the gods — eternal, present, and watchful, the powers that have always held the world and always will. Their temples crown the great cities, their shrines stand at every crossroads, and the turning of the year is measured by their holy days. ## The Seven Divines Each of the Seven holds one sphere and is honoured by their own name and relic. Fuller accounts — their worship, their sacred artifacts, and the deeds the faith tells of them — live on each Divine's own page. ### The Sun — Seraphina Dawnbringer Goddess of dawn and renewal, [[Seraphina Dawnbringer]] is the patron of hope, healing, and new beginnings — the brightest and most beloved of the Seven. Her relic is the **Dawnstar**, a halberd said to blaze with the light of morning. ### The Moon — Elaris Moonsong To [[Elaris Moonsong]] belong the moon and its light, safe passage by night, and the guidance of wanderers and the lost. The moon faith keeps its calendar by his holy nights, and an old prophecy of his "Chosen" still circulates among his priests. His relic is the **Moon's Tear**, an amulet said to grant visions in the deepest dark. ### The Earth — Torgar Earthshaker God of earth and stone, [[Torgar Earthshaker]] is the patron of endurance, craft, and the steadfast, revered above all in the mountain holds. His relic is **Grumbar's Fist**, a gauntlet said to command the living rock. ### The Fire — Azara Flametongue Fire in every aspect is the province of [[Azara Flametongue]] — purification, the forge, and the fierce renewal that destruction brings. Her relic is the **Emberheart**, a ruby orb ever warm to the touch. ### The Air — Gale Winddancer Goddess of air and open sky, [[Gale Winddancer]] is the patron of freedom, swiftness, and the road, beloved of travellers and messengers. Her relic is the **Zephyr Quill**, a feather said to call the winds. ### The Water — Maris Wavecaller The sea and all its moods belong to [[Maris Wavecaller]], patron of the tides, of change, and of those whose lives are bound to the deep. Her relic is the trident **Umberlee's Grasp**, said to summon wave and whirlpool. ### The Arcane — Eldrin Starweaver God of magic, [[Eldrin Starweaver]] is the patron of the arcane and of knowledge, honoured by scholars and spellcasters alike. His relic is the **Weave Loom**, a tome said to shape the very weave of magic. ## The Faith The worship of the Seven is woven through every part of ordinary life, and its temples are among the grandest works of the age. The [[High Sept]] of [[Val Miriel]] stands at the apex of the official hierarchy, where the Seven are venerated together and their rites maintained; the [[Stoneheart]] of [[Val Noren]] is the great seat of the Earthshaker's worship, with its own clergy, virtues, and sacred halls. Lesser temples and shrines beyond counting — like the serene temple of the Seven at [[Darmouth]] — carry the faith into every town and along every road. Most of the faithful revere all Seven, calling on each as need demands, while many keep a particular patron suited to their craft or temperament — a sailor to the Wavecaller, a smith to the Flametongue, a healer to the Dawnbringer. Their priests tend the sick, bless the harvest and the voyage, attend the dead, and keep the calendar of holy days by which the year is measured. ## The Ascended Not all that the faith holds is common knowledge. In the deeper histories — and among scholars, high clergy, and the few who go looking — the Seven are remembered as having once been *mortal*: the greatest champions of the world's darkest hour, who at the end of the war that ended the old world gave their lives to save it, and were raised beyond death into godhood. By this telling the Seven are not gods from the beginning but the world's own, lifted up for what they did. Most of the faithful never learn it, and many who hear it set it aside as the sort of thing the learned argue over; to kneel before a god, after all, one need not know how the god was made. But the knowledge is there for those who seek it — written into the oldest accounts and quietly kept by those who tend the faith's deepest memory — that the gods of the world were, once, people who saved it. ## In Memory & Belief The faith's hold on the world is near-total. From the high cities to the smallest holding the Seven are simply *the* gods — sworn by in oaths, invoked at births and burials, carved above doors and painted on the prows of ships. Whatever a person's craft or station, some Divine has a hand in it, and the year itself is told in their holy days. That completeness leaves little room for older or other things. Most never wonder what — if anything — the world revered before the Seven, or whether seven is the whole of the divine; the question simply does not arise. Even the deeper history the learned keep — that the gods were once mortal — is, to the common worshipper, a curiosity that changes nothing about the god before whom they kneel. The faith of the Seven fills the sky so completely that, to almost everyone, there has never been anything else. ## [[The Bloody Nails|Campaign: The Bloody Nails]] #### [[Session 02 - Midnight Fangs]] On the road to [[Darmouth]], [[Lilliana Featherfoot]] sang the party "the Legend of [[Elandis]]" — an old tale of a long-past war and the Seven Divines who ended it — the party's first brush with the faith, carried as folk-song. #### [[Session 04 - To Free a Raven]] In [[Darmouth]], the party took shelter in a serene temple of the Seven, its statues of the Divines watching over a hall riddled with hidden passages — an early glimpse of the faith's reach into even a small town. ## Trivia - The number *seven* threads through the whole faith — seven Divines, seven spheres — and the faithful read meaning into it wherever they find it. - Almost every Divine is honoured with a named relic — the Dawnstar, the Moon's Tear, Grumbar's Fist, the Emberheart, and the rest — and the recovery of any of them is the stuff of a hundred temple legends.