> [!infobox|wikipedia]
> # Eryndor
> [![[Eryndor_small.webp|cover hsmall]]](Eryndor.webp)
> ###### Basic Information
> Attribute | Details |
> ---|---|
> Type | Player Character |
> ###### Character Information
> Attribute | Details |
> ---|---|
> Species | Half-elf |
> Class | Rogue |
> Pronouns | He/Him |
> Player | Deathmouse |
> ###### Affiliation
> Attribute | Details |
> ---|---|
> Group | [[The Bloody Nails]] |
> ###### Status
> Attribute | Details |
> ---|---|
> Status | Alive |
Eryndor is a half-elven rogue of [[The Bloody Nails]], and the one who gave the group its name.
## Description
A half-elf who keeps to the margins, quick of hand and rarely staying anywhere long enough to be remembered.
## Personality
Resourceful and quietly defiant, the sort to find the angle others miss — and to nurse a sardonic grudge against anyone who looks down on him.
## Role in the Party
The party's rogue: their lockpick, scout and knife in the dark. He picks his moments and his marks, dropping sentries with a bowshot from the shadows or slipping across rooftops after a fleeing target, and has a knack for turning whatever's to hand — a borrowed cantrip, a scattering of ball bearings, a rusty nail — to his advantage. It was Eryndor who tore a rusty nail from the hull of the slave ship that first brought the group together — the act that gave the Bloody Nails their name.
## Backstory
Where Eryndor came by his light fingers and his quiet defiance, and what he is looking for beyond the next job, is a story still his own to tell.