> [!infobox|wikipedia] > # Eryndor > [![[Eryndor_small.webp|cover hsmall]]](Eryndor.webp) > ###### Basic Information > Attribute | Details | > ---|---| > Type | Player Character | > ###### Character Information > Attribute | Details | > ---|---| > Species | Half-elf | > Class | Rogue | > Pronouns | He/Him | > Player | Deathmouse | > ###### Affiliation > Attribute | Details | > ---|---| > Group | [[The Bloody Nails]] | > ###### Status > Attribute | Details | > ---|---| > Status | Alive | Eryndor is a half-elven rogue of [[The Bloody Nails]], and the one who gave the group its name. ## Description A half-elf who keeps to the margins, quick of hand and rarely staying anywhere long enough to be remembered. ## Personality Resourceful and quietly defiant, the sort to find the angle others miss — and to nurse a sardonic grudge against anyone who looks down on him. ## Role in the Party The party's rogue: their lockpick, scout and knife in the dark. He picks his moments and his marks, dropping sentries with a bowshot from the shadows or slipping across rooftops after a fleeing target, and has a knack for turning whatever's to hand — a borrowed cantrip, a scattering of ball bearings, a rusty nail — to his advantage. It was Eryndor who tore a rusty nail from the hull of the slave ship that first brought the group together — the act that gave the Bloody Nails their name. ## Backstory Where Eryndor came by his light fingers and his quiet defiance, and what he is looking for beyond the next job, is a story still his own to tell.