# Sun:
Lathander, the Morninglord. Lathander is the god of dawn, renewal, and creativity. His domains are Life and Light.
## Lathander's Chosen:
Name: Seraphina Dawnbringer
Description: A devout paladin of Lathander with golden hair and a warm, calming presence. Known for her relentless optimism and undying faith, Seraphina was a beacon of hope during the Chaos Wars.
Artifact - Dawnstar: A radiant halberd, its blade glows with the brilliance of the morning sun. The weapon is said to bring renewal and healing to those in its light, and blinding devastation to enemies of the Morninglord.
# Moon:
Selûne, the Moonmaiden, is the goddess of the moon. She is the goddess of light, stars, navigation, and wanderers. Her domain is Knowledge.
## Selûne's Chosen:
Name: [[Elaris Moonsong]]
Description: A silver-haired elf cleric who guided his people through the darkest times with Selûne's wisdom. His calm demeanor and soft-spoken words hid a fierce determination.
Artifact - Moon's Tear: An opalescent amulet shaped like a teardrop, said to grant visions and guidance when the night is at its darkest. It was believed to aid in navigation, both geographically and spiritually.
### Selune's Path:
When great evil gathers in the world, Selune will choose a mortal to help swing the balance of light and shadow, bestowing upon them great power.
- Selune's Chosen must wander the world and bring redemption to those fallen to darkness
- Selune's Chosen must wander the world and heal those who have fallen to illness and pain
- Selune's Chosen must wander the world and leave light and hope in their path
- Then gather the three stones of the moon and The Celestial Cavern will real itself
- Selune's Chosen will enter and her champion will emerge.
# Earth:
Grumbar, the Earthlord, is a deity embodying the element of earth. He represents solidity, changelessness, and the eternal nature of the land. His domain is Nature.
## Grumbar's Chosen:
Name: Torgar Earthshaker
Description: A stalwart dwarf druid, Torgar was as unyielding as the stone he commanded. His leadership was crucial in fortifying defenses and holding the line during the Chaos Wars.
Artifact - Grumbar's Fist: A massive gauntlet forged from unbreakable stone. It was said to command the very earth, raising stone walls and causing ground-shattering quakes.
# Fire:
Kossuth, the Lord of Flames, is the primordial embodiment of fire. He represents elemental fire, purification through destruction, and renewal. His domain could be Light or Tempest.
## Kossuth's Chosen:
Name: Azara Flametongue
Description: Azara, a tiefling sorcerer, bore the elemental fire within her soul. Her temper was as quick as her magic was deadly, and her battle fury was a terrifying sight to behold.
Artifact - Emberheart: A ruby orb, ever warm to the touch. It was believed to summon flames that could burn through any barrier or enemy, and to renew itself like a phoenix from ashes.
# Air:
Akadi, the Queen of Air, is the elemental goddess of air. She represents movement, speed, and flying creatures. Her domain is Tempest.
## Akadi's Chosen:
Name: Gale Winddancer
Description: Gale, an aarakocra monk, was as elusive and unpredictable as the wind itself. Swift and nimble, she was tasked with delivering critical messages and rallying support during the Chaos Wars.
Artifact - Zephyr Quill: A feather quill that controls the winds. It could summon a gentle breeze or a devastating storm, providing Gale an unparalleled command over the battlefield.
# Water:
Istishia was the neutral primordial deity of elemental water and purification. While other powers governed oceans, pools, streams, storms, or simply those that had business with the water, Istishia was far more abstract. The Water Lord was mutable and dynamic, representing constant change with an essential constant at its core, the god not of any specific body or state of water, but the water itself.
## Istishia's Chosen:
Name: Maris Wavecaller
Description: Maris, a triton cleric of Istishia, commanded respect and fear alike. Her understanding of the sea's fickle nature was pivotal in naval strategies during the Chaos Wars.
Artifact - Umberlee's Grasp: A trident encrusted with aquamarine gems. It was believed to summon powerful waves and deadly whirlpools, ensuring victory in sea battles.
# Arcane:
Mystra, the Lady of Mysteries, is the goddess of magic. She represents the weave of magic that permeates the cosmos, making her the ideal deity for the Arcane. Her domain is Knowledge.
## Mystra's Chosen:
Name: [[Eldrin Starweaver]]
Description: Eldrin, a human wizard, was the embodiment of arcane mastery. His deep understanding of magic and its connection to the Weave helped reverse the tide of the Chaos Wars.
Artifact - Weave Loom: An ancient tome that can manipulate the Weave of magic. It was said to enhance or suppress magic in its vicinity, making Eldrin a formidable force on the battlefield.