### Apperance Gender: Male Eyes: Brown Height: 180cm Faith: The Green Lady Hair: Red Skin: Tanned Age: 41 Weight: 190 A middle aged human, though one who has lived hard. Thick red hair and beard shot with grey and woven with living vines, almost matted into natural dreadlocks. Carrying beaten old shield and a staff made of gnarled wood. Wearing clothes made of thick furs with a hint of a rusty old breastplate poking through in gaps. Both the shield and breastplate seem almost more bark and lichen then metal. A heavy cloak that seems to be both fur and leaf, the shapes and colours blending and slightly shifting to match the surroundings. At his side hangs a grey bag. His expressions seem eternally pissed off at the world. Occasionally seen with a brown owl hovering nearby. ### Bonds [[Quercus Robur]], (Oak) Head Druid- the wise old man, the reliable and unshakeable. Took him in a lost ranger (both literal and figurative) and game him a place and purpose. [[Prunus Serrulata]], (Cherry) a young female druid full of flowers and cheer, that gets through Berberis spiky nature. [[The Green Lady]]. The tree that stands at the heart of the Druid Grove. An old goddess, ancient nature sprite or just the spirit of the woods noone knows, or really cares. The green lady watches and is watched over in return. ### Backstory Originally a ranger of [[Val Aran]], he found himself in a downward spiral of depression and dissatisfaction with his role in the new world order of the empire., employed to hunt fugitives and rebels, as well as assist in the pillaging of the old woods whilst real concerns with undead in the north were pushed aside. During his darkest times and giving up on everything he found himself lost and on the verge of death. [[The Green Lady]] called him, and the Grove took him in and gave him purpose. He lacks the patience and unshakeable resolve of the Groves leader Quercus (oak) or the pretty words and diplomatic manner of the young Prunus (cherry). But he makes up for it be being in his own words "A spiky cunt" acting as the militant arm of the grove. He took or was given the name - Berberis - reflecting that role and aspect of his nature. The grove is slightly north of Val Aran,- whilst undead have always been a concern in the northern woods in recent times their numbers and aggressiveness has escalated leading to Berberis traveling to seek allies and information. A combination of his distrust of imperial powers and frustration with their lack of action has seen him looking at other options (rebels)